
public interface GameManagerI{ //will extend thread
	
	//GUI instance
	//EventHandler instance
	//Database instance
	//current Rollercoaster instance
	
	//thread run method
	
	public float getGLWindowFPS();
	
	//public static void main(String[] args)
}

//There will be three big threads going on
	//Swing GUI
	//OpenGL Window
	//Main Thread(This is where the data manipulation will be taking place?)